WaneBlade on DeviantArthttps://www.deviantart.com/waneblade/art/MegaMan-Sprites-In-Action-207868875WaneBlade

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MegaMan 'Sprites'-In Action

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After I got some pretty good feedback from this -> [link] I figured I'd make a little sequel. To be honest I'm not really sure how far I'm gonna go with this concept, but whatever.
Anyways, here's the blue dude in all his thoroughly depixelated splendor covering all the basic poses.
Personally I think this guy is just totally messed up. His never-shoot-up policy, the thing with him getting hurt by something as lame as a helmet just from touching the flipping thing, and even his deal with opening his mouth whenever his feet aren't touching the ground just totally makes no sense... not to mention his infamous turbo-butt for crying out loud. But what the hang, the games are still awesome if you can stomach all the reality-warping.

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Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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Comments18
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NinTOONdoh's avatar

This is what I would call, an HD-port of an NES-Game on the Nintendo Switch, or maybe PS4 and Xbox One too, perhaps.