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August 13, 2011
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MegaMan "Sprites"-Bosses of 4 by WaneBlade MegaMan "Sprites"-Bosses of 4 by WaneBlade
Yay, the robot army of the randomest russian guy ever. And these guys are no different from the previous fleets in terms of totally warping the snot out of reality. I mean really, how does a lightbulb freeze you in midair? How does a vacuum become bulletproof while sucking? How can a giant frog make it rain acid by bellydancing (and still be the easiest boss of all time)? And for crying out loud, since when were hula hoops such lethal weapons?! My head hurts, I need to lie down.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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:iconboney-parker:
Boney-Parker Featured By Owner Jul 17, 2014  Hobbyist General Artist
well, considering almost all of them weren't exactly built for fighting it does put the terms of their fighting abilities into perspective...
good job tho :)
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:icondcntoadman:
DCNToadMan Featured By Owner Jan 22, 2013
Am i the only one who feels sad for Toad Man for being a pretty weak Robot Master..Being the Laughing Stock of the Robot Masters?....Then again..This WAS Made by a Russian.who was proboly drunk making this guy.
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:icongjtproductions:
GJTProductions Featured By Owner Jan 28, 2013
Dr. Cossack: :iconangryplz:
Rock: :iconteheplz:
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:iconimbisibol:
imbisibol Featured By Owner Nov 9, 2011  Hobbyist Digital Artist
Favorite set of Robot Masters. If Rock Man 3's theme wasn't so superior, this would've been my favorite of the series. XD
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:icongjtproductions:
GJTProductions Featured By Owner Jan 19, 2013
Dr. Cossack: "We build things better in Mother Russia!"
Rock: :iconnotimpressedplz:
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:iconimbisibol:
imbisibol Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
Haha proved him wrong. XD
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:iconsebamkfan:
sebamkfan Featured By Owner Sep 16, 2011  Hobbyist Interface Designer
I love the MM4 lineup
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:icongregarlink10:
Gregarlink10 Featured By Owner Sep 5, 2011
Hehehe, i love their expressions:

Dustman: ...I'm bored...
Pharaoman: LOOK UP THERE!
Ringman: yeah, look at me ;D
Diveman: you're talking to me!?
Brightman: Yay i'm happy! XD
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:iconwaneblade:
WaneBlade Featured By Owner Sep 27, 2011
I think I'll try some...

Drillman: Grr, I can't haz hands...
Toadman: You gonna watch mah belladance!
Skullman: I KEEL YOU.
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:iconnetgreen123:
NetGreen123 Featured By Owner Aug 25, 2011  Hobbyist Digital Artist
Skull Man was a jerk to kill and Drills level is B***H!
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