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July 26, 2011
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MegaMan "Sprites"-Bosses of 2 by WaneBlade MegaMan "Sprites"-Bosses of 2 by WaneBlade
And once again I am one step ahead of that puzzle battle junk. Not going in any particular order with these guys, just a random shuffle. But seriously, MetalMan naturally has to come first, even if he does grab himself down there like that... His gears of glory/discs of doom/saws of slaughtering are TOPS. ...Though on his pixely head it looks more like a doctor's light. I think I fancy him more as a surgeon than a dentist that way.
I have to be honest that some of these guys seemed tricky to "depixelate" at first. BubbleMan is a pretty good example; you know how his 8-bit sprite barely resembles his official artwork? At first I was all like "screw it" and tried making the new sprite for him look more like his artwork self, but I couldn't get it to stick. Then I saw what this guy did here -> [link] and took his word for it. The key wasn't to add more detail within the proportional parameters, but to make the details that are already there more definable. ...I'm not sure if that jibber-jabber made sense, but whatever.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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:iconcharliegoober:
Charliegoober Featured By Owner Oct 5, 2014
why is metal man jerking off
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:iconadventureboy21:
AdventureBoy21 Featured By Owner Jul 18, 2013
 Metal Man, stop masturbating to camera :iconfacepalmplz:
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:iconmineerthegamer:
Mineerthegamer Featured By Owner Jun 6, 2013
YAY BUBBLEMAN IS AWESOME
Reply
:iconeuamodeus:
euamodeus Featured By Owner Feb 25, 2012  Student General Artist
WOW ! Awesome !
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:icongingler:
Gingler Featured By Owner Aug 31, 2011  Professional Digital Artist
YAY, awesome! hah finally someone who thinks of metalman as a doctor... really I think that works better...if anybody is going to be a dentist that would be crash man >>
loved the way you worked on woodman!
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:icongjtproductions:
GJTProductions Featured By Owner Jan 28, 2013
:iconwilyplz: "I disapprove of your statement! ):<"
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:iconregularjackoff32:
regularjackoff32 Featured By Owner Aug 16, 2011  Hobbyist Digital Artist
Very nice! Hell yeah, Quick Man. :squee:
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:icongregarlink10:
Gregarlink10 Featured By Owner Aug 4, 2011
Also, why Crashman is looking at his right drill? (everyone here looks awesome!)
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:icongjtproductions:
GJTProductions Featured By Owner Jan 28, 2013
:iconwilyplz: "It does not matter! Do not ask such silly questions! :iconverynotimpressedplz:
Reply
:iconwaneblade:
WaneBlade Featured By Owner Aug 13, 2011
I ask myself the same question every day of my life...
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